Instead of going for concentration you can also use Rekvu's Fractured Casque with an injury for interrupt immunity and completely ignore action speed. If you play solo then Acolyte's Frostbite is a must-have weapon as it regenerates concentration for you - in a party its not as useful. ![]() ![]() I usually build my beckoner as tank with concentration, but taking Rapid Casting and Quick Summoning is still worth it. For chants Aefyllath increases the damage, but I usally run Ancient Memory + Mercy and Kindness as I also use Exalted Endurance from Paladin multiclass to keep my summons alive (they only have 25% health on Beckoner).įor casting having dex is not really needed. Summons like Phantoms, Wisps, Drakes and Spores are not worth using as the others are just better.Īs you need your phrases to keep your summons up there is no place for many invocations, but Hel-Hyraf (with upgrade) can be really good for harder fights. They also have special abilities like Flames of Devotion - so if you are willing to do micromanagement they can do even more damage, but auto-attacking is also fine. The final good summon are the Animated Weapons that can hit really hard. But that needs a lot of micromanagement, so i usally ignore these and let them auto-attack. They are really nice blockers and come with some self buffs and AoE attacks. The next summon tier gives you the ogres. With their upgrade they do really good damage (most of the time more than the ogres). Next best thing are Wurms - they are ranged, so you can use them as backrow artillery. So I would go multiclass - Herald aka Paladin/Beckoner prefered.įor summons: Skeletons are a good start, but I wouldn't put points into them at character creation as you can not respec these points. The thing is, that animated weapons are more useful than the dragons and having 8 animated weapons instead of 6 is not worth losing your second class. I did three playthroughs as Beckoners but always multiclass, although I tested singleclass at least. Other than that, I'd prefer cahnts to make my summons a bit more sturdy like ancient memory. Aefyllath (spelling?) should increase the damage of the ogres if I'm not mistaken and will also give your whole party a decent damage buff. Godlike are still a good race, just thought I'd mention this.įor chants, pick those that improve your summons. Note that a +2 int helm is available to buy very early in the game, so every race besides godlike will actually come out on top when it comes to most Int possible. By the time you have enough phrases for the next summon, you should have enough time to use positioning to make mostly sure you're not interrupted.Īs far as I understand, turn-based also allows you to directly control your summoned creatures, making them much more effective.Īnyway, Int shoud be your highest priority. And there's always abilities like combat focus to make your first spell more reliable. If you use stealth to approach most enemies (and why wouldn't you?), you can usually get the drop on them and get a spell off before they even get a chance to interrupt you. ![]() I could see it's worth on a summoner, admittedly, but it mostly reduces your chance to be interrupted by making your spells go off faster. Figurine can be found or bought.Turn-Based or Real-Time? Just asking because I don't think Dex is important in turn-based. Summoned Creatures will disappear after 20 seconds and you can use a figurine only once per rest. ![]() Figurines are consumable (yet reusable) in Pillars of Eternity.
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